Obsidian’s Kickstarter campaign for Project Eternity crossed the $2.7 million line last night marking the achievement of the latest stretch goal which will add two new classes to the old-school RPG: Chanters and (far more importantly) Paladins. I first fell in love with paladins in my Quest for Glory.
In the series, the paladin was a semi-secret character class that could only be played through the import function for which QFG is famous. The paladins of Glorianna were not the religious warriors of D&D, though the latter was most definitely the inspiration of the former, but were instead considered the truest of heroes. They were guided by honor, a stat that meant relatively little to the other classes, and combated the forces of evil with their magic-imbued blades that glowed with blue fire.
I loved the paladin class so much that I actually incorporated his way of life into my own personal moral code. Even today when I am faced with a dilemma, I will ask myself, “How would a paladin face this situation?” It’s corny, I know, but it’s totally true.
Since QFG, the paladin class has become my go-to in nearly every subsequent RPG that I’ve played. For example, I played through Baldur’s Gate as a paladin, then switched to the amazing Inquisitor, a paladin kit, for Baldur’s Gate 2, Neverwinter Nights, my week with WOW; I even preferred the Humans in Warcraft 3 because of their paladin hero.
Anyway, what I’m getting at here is that I now know with a certainty that paladins are going to be a playable class in Project Eternity, and you can safely bet that I’ll be taking one from start to finish once the game launches next year (assuming they make the original release window).