Over at Kotaku, Leo Wichtowski recently posted a humorous video about the “video game drought” that strikes every summer. With E3 finished and the holiday season both too distant and too imminent for publishers to make strategic launches, the hottest season of the year is notorious for being the coolest in terms of new game releases.
That’s certainly not to say, however, that there isn’t anything of interest hitting store shelves this summer. Continue reading →
E3 2013 has come to its end and the gaming world is returning to its day-to-day life. As I do every year, I saw a lot (secondhand, mind you, I’m nowhere near established enough financially or otherwise to actually get into E3) to really excite me about the future of gaming. In my last post, I shared my favorite announcements and trailers to come out of E3, and invited you all to do the same. Today, I started reminiscing about games of E3s past and thought, “Hey, that could make for a fun article series.”
E3 2013 is at its end and, naturally, the gaming community is buzzing like a hive of bees hopped up on caffeine. Being that this year’s expo brought with it the world’s first good look at the next generation of Sony’s and Microsoft’s game consoles, the post-expo excitement seems even more palpable than it has in nearly a decade. More than that, the controversy surrounding Microsoft’s planned DRM policies has stirred even the sleepiest of gamers who are now faced with a future that might feel more radically different from their expectations than they could ever have imagined. Continue reading →
A couple of days ago, at Konami’s Pre-E3 show, Hideo Kojima and Konami revealed to the world that the next actor to voice Snake in the acclaimed Metal Gear Solid series would be none other than Jack Bauer himself, Kiefer Sutherland. It was an announcement that I had anxiously anticipated since this past March when rumors began flying that David Hayter, the beloved series veteran and voice of Snake since he, well, had a voice, would not be reprising his role in the latest entry in the series, Metal Gear Solid V: The Phantom Pain. It was a hard blow to us hardcore fans of the series, but what hurt worse was hearing that Hayter had not even been asked to return to the franchise.
Just thought I should quickly let everyone know that there’s a big sale on Sierra titles over at GOG.com this weekend. Titles worth mentioning include the entire Kings Quest series; my favorite series of all time, Quest for Glory; one of the best cRPGs that I never played, Arcanum; the entire Krondor series; and Vampire: The Masquerade. Check it out!
An interesting thing happened to my gaming PC this year. It started showing its age (I’d be much obliged if you at least feign shock). I began to notice the symptoms the moment I powered up Starcraft 2: Heart of the Swarm for the first time. My frame rate was consistently plummeting to around 20 frames per second. I was flabbergasted. Why would this be happening, I thought, when Wings of Liberty ran (with the same graphics settings, mind you) at around 60FPS or better?
Have you all heard about Four in February? According to the official Facebook page, it’s “an initiative that encourages you to beat four video games in February.” The group was started in order to encourage gamers to bunker down over the last month of winter and make a dent in their gaming backlogs. You know, those games we all own and intend to beat, even the ones that are potentially years old at this point. *cough* Final Fantasy XII *cough* Odin Sphere *cough*
It’s a really neat idea, one that I originally read about on Kotaku a few weeks back. I meant to tell my readers about it then, but, you know, disappeared for several weeks as is my way. Since that time, however, I’ve joined the FB group and selected four games from my backlog to work on: Continue reading →
So, faithful readers, you probably have noticed that it’s been a long while since I last made a post–roughly 53 days, if I’m not mistaken–and perhaps you were wondering whether or not I had dropped dead in my favorite gaming chair, my face buried somewhere between the A and D keys of my mechanical keyboard. Well, wonder no more! My (most recent) hiatus was caused by nothing so macabre as all that. Quite the contrary, something wonderful has happened. On November 28th, my wife gave birth to our first baby, a daughter whom we have named Milleigh (pronounced “mill-lee”) in honor of both her mother and her mother’s mother.
Between gaming, diapers, and finals, it turned out that my time was spread paper-thin and I was presented with the interesting dilemma over Christmas break of whether to invest my time in playing games or writing about them. Continue reading →
Obsidian’s Kickstarter campaign for Project Eternity crossed the $2.7 million line last night marking the achievement of the latest stretch goal which will add two new classes to the old-school RPG: Chanters and (far more importantly) Paladins. I first fell in love with paladins in my Quest for Glory.
In the series, the paladin was a semi-secret character class that could only be played through the import function for which QFG is famous. The paladins of Glorianna were not the religious warriors of D&D, though the latter was most definitely the inspiration of the former, but were instead considered the truest of heroes. They were guided by honor, a stat that meant relatively little to the other classes, and combated the forces of evil with their magic-imbued blades that glowed with blue fire.
I loved the paladin class so much that I actually incorporated his way of life into my own personal moral code. Even today when I am faced with a dilemma, I will ask myself, “How would a paladin face this situation?” It’s corny, I know, but it’s totally true.
Since QFG, the paladin class has become my go-to in nearly every subsequent RPG that I’ve played. For example, I played through Baldur’s Gate as a paladin, then switched to the amazing Inquisitor, a paladin kit, for Baldur’s Gate 2, Neverwinter Nights, my week with WOW; I even preferred the Humans in Warcraft 3 because of their paladin hero.
Anyway, what I’m getting at here is that I now know with a certainty that paladins are going to be a playable class in Project Eternity, and you can safely bet that I’ll be taking one from start to finish once the game launches next year (assuming they make the original release window).
So school is in full swing and for the first time since I married, I am a full-time student. I’m also a full-time employee with Nethosting.com, so my schedule has grown tighter than ever before. Add to that my aspirations for grad school (I’m looking at you University of Utah MFA program!) and the impending birth of my first baby, and I am truly stretching every hour of my day to its limit. That said, I have realized that my blog has grown cold and stale in spite of my earlier pledge that I would not allow that happen. Lori Cole (a personal hero of mine) linked to my blog over the weekend from the Hero-U Facebook page, and I was ecstatic, but also a tad embarrassed as the post to which they linked was over 4 months old.
Fortunately, most of my personal goals intertwine with one another and I am realizing more and more the importance of keeping at this site. I have a lot of big plans for future updates including some functionality that I would like to add to the site and maybe even an official logo. But, I would like to hear what my readers would like to see more of. I have realized that I can’t possibly remain on the cutting edge of video game news, but I can and will voice my opinion on major happenings in the gaming world. Any ideas for future articles?
A friend of mine over at LittleSisterGaming.com wrote an article about Super geeks that I have considered a great deal over the past few weeks. She talked about the individuals who find the time to play seemingly every major game release, watch every episode of [insert awesome SciFi TV series title here] , and still play D&D with their buddies on weekends and questioned where they found the time. If there are any super geeks looking at this page, I’d really like to know the answer.
Finally, you might have noticed that I said I had a baby on the way. My wife and I struggled to conceive a child for over two years before a doctor confirmed that it just wasn’t going to happen without medical assistance. We turned to Dr. Foulk over at the Utah Fertility Center who truly worked up a medical miracle for us. More on that later.
Sound off in the comment section below about what you would like to see written!